Web1 You need to compare both the GL_POINT and the mouse click position in the same geometric space. Since you only have world space of the GL_POINT on the CPU, you would have to project the click position from screen space back to world space. – danijar Nov 17, 2013 at 20:04 @danijar he is already doing that. – concept3d Nov 18, 2013 at 9:34 Web2 de mai. de 2024 · Object picking is a technique used to select an object in a scene from a click of the mouse. For example, it can be used in a RTS to select a unit. It can also be used in a game engine editor to select an object to modify. There are several ways to do object picking. If you have an existing physics engine, you can cast a ray from the …
moving selected object with mouse - OpenGL: Basic Coding
Web7 de mar. de 2024 · One fairly common way to do it is to render the scene but "color" the frame buffer with the object IDs of the scene objects, and then copy that buffer back … Web7 de jan. de 2010 · Hi all, I’m designing an office planner program. I want to move a selected object along with the mouse until the user finds a place to put the item and put it by left-clicking. However I can’t move object with the mouse, ie. I can’t project mouse coordinates to the office world! Y coordinate is always zero because the floor lies on xz … daddy\u0027s choice ffp2
OpenGL Tutorial 18 - GLFW Mouse Input - YouTube
Web2 de mai. de 2024 · c++ - How to a select a single 3D object out of multiple objects using mouse click and move it using mouse drag in OpenGL - Game Development Stack Exchange Log in Sign up Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up. … Web30 de out. de 2007 · Hi, I use glRenderMode (GL_SELECT) to determine which OpenGL object is hit when handling a mouse double click event. I want to extend its usage to mouse moving events. However, to make the rendering context available for glRenderMode (GL_SELECT), I have to redraw the screen in the mouse moving handler. It’s quite … Web22 de mar. de 2000 · Utility routines to generate various solid and wire frame objects. Support for bitmap and stroke fonts. ... glut_dev.src.samples - Source code for selected GLUT examples. ... determining font character widths, new bitmap fonts, returning held down modifiers for mouse and keyboard events, and full screen windows. What did … bin shelves sitenortherntool com